AI Insights · Timothy · January 2023
Top 5 2D Cartoon Games on iOS in the US Q4 2022
Discover the performance of the top 5 2D cartoon games on iOS in the United States during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the leading 2D cartoon games on iOS in the United States showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these top 5 games according to data from Sensor Tower.
Survivor!.io from HABBY saw a fluctuating trend in weekly revenue, peaking at approximately $1M in late December. Weekly downloads started high at around 402K in late September and saw a dip to 106K by the end of November, with a resurgence to 240K in the last week of December. Active users followed a similar pattern, starting at 2M in late September, dipping to 1.6M in early December, and recovering to around 2M by the end of December.
Among Us! by InnerSloth LLC experienced steady weekly revenue, averaging around $13K to $15K throughout the quarter. Downloads saw significant peaks, with notable increases to 221K in late November and 263K in the final week of December. Active users mirrored this trend, rising from 495K in late September to 846K in late November and stabilizing around 692K by the end of December.
Royal Match from Dream Games demonstrated a strong revenue performance, consistently earning around $3M weekly, with a peak of $4.6M in the last week of December. Downloads showed a positive trend, starting at 99K in late September and reaching 230K by the end of December. Active users increased steadily, growing from 293K in late September to over 523K in the final week of December.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED displayed variable weekly revenue, peaking at around $972K in late November. Downloads saw a significant spike to 552K in mid-October, followed by a decline to 17K by the end of December. Active users also fluctuated, reaching a high of 564K in mid-October before dropping to 243K in the last week of December.
Candy Crush Saga from King maintained strong weekly revenue, peaking at approximately $8.9M in the final week of December. Downloads exhibited growth, starting at 91K in late September and rising to 189K by the end of December. Active users showed a stable trend, averaging around 1.4M to 1.5M throughout the quarter, peaking at 1.57M in mid-December.
For more detailed insights and data, visit Sensor Tower.